Games and simulations to transfer knowledge to the real world in a risk-free, inexpensive, and interactive virtual environment?
Online cooperative games to objectively measure individual and team-based competencies for post-game assessment and review?
Virtual/augmented reality simulations that allow users to fully immerse themselves in unfamiliar and interactive environments for training, exercise, and preparation purposes?
Scenario-based simulations to train specific contexts, provide variation, and introduce elements of surprise to challenge trainees to use different skills and knowledge?
Alternate reality games to realistically train and develop competencies in real-world contexts?
Extensive knowledge and experience of applying games and simulations for educational and training purposes
A framework to develop serious games and (low- and high-fidelity) simulations for various platforms (Windows, Mac, iOS, Android, LINUX, etc.)
Experience in developing games to objectively measure and record specific player actions and send the results to an instructor for a post-game evaluation
Online multiplayer functionality with chat and support for verbal communication via headset for distributed team-based simulations
Support for virtual reality platform Oculus Rift to completely immerse users in a realistically rendered environment
Support for data-exchange with third-party engines (e.g. VBS) using DIS/HLA